Large City: Dåb Netugh Ÿhkphÿh

Dåb Netugh Ÿhkphÿh

Dåb Netugh Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceŸrtrewlqålÿ Kingdom
Sub ProvenceEwfgehrct Hold
RegionQabíël-cèdêhê Woodlands
Founded1236
Community LeaderLord Zënm
Area89 km2 (35 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation2840 m (9317 ft)
Average Yearly Precipitation230 cm/y (90 in/y)
Population21124
Population Density237 people per km2 (603 people per mi2)
Town AuraSummoning
Naming
Native nameDåb Netugh Ÿhkphÿh
Pronunciation/s̼unˈdjuf/ /neˈtugh/
Direct Translation[patient] [paint]
Translation[Not Yet Translated]

Dåb Netugh Ÿhkphÿh (/s̼unˈdjuf/ /neˈtugh/ [patient] [paint]) is a subtropical Large City located in Ewfgehrct Hold, Ÿrtrewlqålÿ Kingdom, within the Undermountain.

The name Dåb Netugh Ÿhkphÿh is derived from the Goblin language, as Dåb Netugh Ÿhkphÿh was founded by Zënm, who was culturaly Undermountain.

Climate

Dåb Netugh Ÿhkphÿh has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 16°C (60°F). Dåb Netugh Ÿhkphÿh receives an average of 230 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Dåb Netugh Ÿhkphÿh covers an area of nearly 89 km2 (35 mi2), and an average elevation of 2840 m (9317 ft) above sea level.

Overview

Dåb Netugh Ÿhkphÿh was founded durring the early 13th century in spring of the year 1236, by Zënm. The establishment of Dåb Netugh Ÿhkphÿh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zënm struck deals with nearby nations and communities to establish Dåb Netugh Ÿhkphÿh as a prison colony.

Dåb Netugh Ÿhkphÿh was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Dåb Netugh Ÿhkphÿh is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Dåb Netugh Ÿhkphÿh is is constructed arround a series of premissive cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Dåb Netugh Ÿhkphÿh, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Dåb Netugh Ÿhkphÿh's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Dåb Netugh Ÿhkphÿh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Dåb Netugh Ÿhkphÿh’s streets.

Civic Infrastructure

Dåb Netugh Ÿhkphÿh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Dåb Netugh Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dåb Netugh Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dåb Netugh Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dåb Netugh Ÿhkphÿh's parks.

Dåb Netugh Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dåb Netugh Ÿhkphÿh.

Dåb Netugh Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dåb Netugh Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dåb Netugh Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dåb Netugh Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dåb Netugh Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dåb Netugh Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dåb Netugh Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dåb Netugh Ÿhkphÿh's public wards, blessings, and other arcane systems.

Dåb Netugh Ÿhkphÿh has an Scientific Academy which provides higher education in the natural sciences.

Dåb Netugh Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dåb Netugh Ÿhkphÿh's grid is powered by a direct leyline tap.

Dåb Netugh Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Dåb Netugh Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Dåb Netugh Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Dåb Netugh Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dåb Netugh Ÿhkphÿh's natural decorations nor waterways.

Dåb Netugh Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dåb Netugh Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dåb Netugh Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Dåb Netugh Ÿhkphÿh, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Dåb Netugh Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Dåb Netugh Ÿhkphÿh all of the cats speak the local language with prefect diction.

The Blink Dog near Dåb Netugh Ÿhkphÿh are known to be a mutant strain of the creature.

Dåb Netugh Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Mysticism energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 62
  • Farm Laborer: 91
  • Hunters: 75
  • Milk Maids: 51
  • Ranchers: 27
  • Ranch Hands: 57
  • Shepherds: 57
    • Farmland: 85552 m2
    • Cattle and Similar Creatures: 5281
    • Poultry: 63372
    • Swine: 4224
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2112

Craftsmen

  • Arms and Toolmakers: 46
  • Blacksmiths: 49
  • Bookbinders: 25
  • Buckle-makers: 28
  • Cabinetmakers: 46
  • Candlemakers: 78
  • Carpenters: 71
  • Clothmakers: 57
  • Coach and Harness Makers: 22
  • Coopers: 54
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 20
  • Cutlers: 17
  • Fabricworkers: 46
  • Farrier: 120
  • Furriers: 13
  • Glassworkers: 68
  • Gunsmiths: 47
  • Harness-Makers: 19
  • Hatters: 41
  • Hosiery Workers: 14
  • Jewelers: 24
  • Leatherwrights: 60
  • Locksmiths: 21
  • Matchstick makers: 32
  • Musical Instrument Makers: 29
  • Painters, Structures and Fixtures: 27
  • Paper Workers: 29
  • Plasterers: 28
  • Pursemakers: 37
  • Roofers: 22
  • Ropemakers: 20
  • Rugmakers: 20
  • Saddlers: 41
  • Scabbardmakers: 43
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 20
  • Shoemakers: 20
  • Soap and Tallow Workers: 71
  • Tailors: 145
  • Tanners: 25
  • Upholsterers: 29
  • Watchmakers: 27
  • Weavers: 66
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 14
  • Beer-Sellers: 28
  • Booksellers: 33
  • Butchers: 55
  • Chandlers: 52
  • Chicken Butchers: 59
  • Entrepreneurs: 22
  • Fine Clothiers: 52
  • Fishmongers: 52
  • Florists: 12
  • Potion Sellers: 37
  • Resellers: 88
  • Spice Merchants: 27
  • Wine-sellers: 40
  • Wheelwright: 31
  • Woodsellers: 20

Service workers

  • Bakers: 105
  • Barbers: 86
  • Coachmen: 31
  • Cooks: 84
  • Doctors: 47
  • Gamekeepers: 33
  • Grooms: 17
  • Hairdressers: 75
  • Healers: 57
  • Housekeepers: 58
  • Housemaids: 124
  • House Stewards: 70
  • Inns: 20
  • Laundry maids: 42
  • Maidservants: 78
  • Nursery Maids: 39
  • Pastrycooks: 64
  • Restaurateur: 84
  • Tavern Keepers: 84

Specialized Laborer

  • Ashworkers: 30
  • Bleachers: 19
  • Chemical Workers: 12
  • Coal Heavers: 44
  • In-Town Couriers: 46
  • Long Haul Couriers: 46
  • Dockyard Workers: 43
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 57
  • Millers: 45
  • Miners: 46
  • Oilmen and Polishers: 34
  • Postmen: 46
  • Pure Finder: 27
  • Skinners: 68
  • Sugar Refiners: 12
  • Tosher: 34
  • Warehousemen: 75
  • Watercarriers: 44
  • Watermen, Bargemen, etc.: 64

Skilled Laborers

  • Accountants: 26
  • Alchemist: 30
  • Clerk: 41
  • Dentists: 21
  • Educators: 63
  • Engineers: 31
  • Gardeners: 20
  • Mages: 16
  • Plumbers: 22
  • Pharmacist: 24
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 27
  • Civil Clerks: 44
  • Civic Iudex: 23
  • Consultants: 13
  • Exorcist: 49
  • Fixers: 26
  • Kami Clerk: 41
  • Landlords: 41
  • Lawyers: 25
  • Legend Keepers: 37
  • Militia Officers: 162
  • Monks, Monastic: 70
  • Monks, Civic: 64
  • Historian, Oral: 48
  • Historian, Textual: 25
  • Policemen, Sheriffs, etc.: 45
  • Priests: 96
  • Rangers: 27
  • Rat Catchers: 31
  • Scholars: 33
  • Spiritualist: 37
  • Slayers: 12
  • Storytellers: 79
  • Military Officers: 66

Cottage Industries

  • Brewers: 60
  • Comfort Services: 81
  • Enchanters: 22
  • Herbalists: 23
  • Jaminators: 75
  • Needleworkers: 81
  • Potters: 35
  • Preserve Makers: 64
  • Quilters: 31
  • Seamsters: 91
  • Spinners: 66
  • Tinker: 23
  • Weaver: 52

Artists

  • Actors: 21
  • Architects: 8
  • Bards: 32
  • Costumers: 12
  • Dancers: 26
  • Drafters: 13
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 20
  • Musicians: 66
  • Painters, Art: 10
  • Playwrights: 22
  • Sculptors, Art: 18
  • Wood Carvers: 72
  • Writers: 66

Produce Industries

  • Butter Churners: 70
  • Canners: 58
  • Cheesmakers: 70
  • Ice Merchants: 9
  • Millers: 41
  • Picklers: 35
  • Smokers: 25
  • Stockmakers: 25
  • Tobacconists: 34
  • Tallowmakers: 51

7894 of Dåb Netugh Ÿhkphÿh's population work within a Foundational Occupation.

12808 of Dåb Netugh Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 422 (2%) are noncontributers.

Points of Interest

Dåb Netugh Ÿhkphÿh has a substantial mill pond located a short distance from town.

POI

History

The the a scythe of Mysticism, an a scythe imbued with notable amounts of Mysticism energies was created in Dåb Netugh Ÿhkphÿh by in time immemorial, reportedly some time during the early 2nd century.

History